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 Minor tips for the Piracy Puzzles

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Kaine
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Kaine


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Join date : 2011-01-30
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Minor tips for the Piracy Puzzles Empty
PostSubject: Minor tips for the Piracy Puzzles   Minor tips for the Piracy Puzzles EmptySat Feb 05, 2011 11:03 am

The following are things I consider to be "minor" tips. Following them will not necessarily make you an awesome puzzler. But if you're stick at distinguished for some puzzle, the following should help you jump that fence.



First some general points:


Speed vs Efficiency: With the exception of bnav (which I won't cover), all of the piracy puzzles are either "speed"or "efficiency" puzzles. With efficiency puzzles, each move you make loses you some score. With speed puzzles, how many moves you make are irrelevant; what matters is how quickly you perform the puzzle. This is important when working out the best strategy to use. I will list which of these a puzzle is below.

10 second move: For all puzzles, you lose score for 10 seconds of inactivity. This is so you don't laze on station and maintain an incred for something like rigging. Note, also, that when the game is paused counts towards this time. Not totally sure what counts as a "move" in sailing and navigation - if its actually per drop or per you just moving the piece about.


Specific Puzzle tips:


Bilge - Efficiency puzzle

The main thing to remember is that Combos (e.g. 3x3, 4x5 bingo, sea donkey) are where the points are. Long clears and cascades (i.e. when you make a clear, and then another one pops up as a result of that click) are worth relatively few points; don't focus on them.

Try to make 3x3s with 1 or 2 clicks, bingos (e.g. a 3x3x3) with 4-6, seadonkeys (3x3x3x3)... well don't worry about them unless you see one. It is usually worth it to spend an extra click to extend the length to 4 or 5 - so 3 clicks for a 3x4 - but no more than 1 click. If you can't do a move in so few clicks, make the combo which is closest to the number of clicks to expend (and 1 extra click for a bingo is better than 1 extra for a 3x3)

If you can't see any of these, make the largest single (e.g. a 5) you can see with 1 click.

Clear from the bottom if there's lots of stuff you can do, so you don't disturb things. Clear from the top if you want to break stuff up cause there's nothing much to do.

Finally, note that clearing crabs gives you score. Importantly, the higher the water is, the more score you get. It is possible to get incred by just clearing crabs when the water is high, so if the water is very high just focus on clearing crabs.


Treasure Haul - Speed Puzzle

Thaul bears a cosmetic similarity to bilge, but with the rotation sideways. DO NOT THINK OF IT LIKE BILGE.

The scoring couldn't be more different. Scoring is almost entirely about how many pieces you clear - it doesn't matter how. Gems, cascades, combos... whatever. Just clear as fast as you can. Combos are better only in that they clear more at once, so just clear whatever you can see as quickly as you can.

Also, clear from the top; at the top you are more likely to disturb the lower ones causing cascades for an added bonus.

Speed is the key. You should be constantly clicking.




Carp -Speed Puzzle

Speed is paramount in carp. You actually gain score for placing pieces (note: not if you place a piece incorrectly so its not entirely fitting in a whole).

Start from the outside and work in. Try to avoid making spaces that can only fit one type of piece. Use your bad pieces early on in a place where the are relatively ok. Alternatively, use bad pieces to fill holes you've already booched up.

Work on each of the holes at the same time, don't just focus on one. Also, DO NOT finish two hole which are diagonal to eachother - you won't get new holes and you will struggle to MP the remaining two because you will lack choices.

Finally, when you are 2-3 piece away from completing a hole, do NOT immediately place a piece in it as soon as you get the one you need. Work out what you might need to fill it, then hold the piece in your toolbox until the last possible moment (or until you have all the pieces you need to complete the hole) to maximise your chance of getting the rest of them. The same goes for putty; keep it in the toolbox until you HAVE to use it to save a masterpiece.



Rigs - Efficiency Puzzle


Pulls of < 5 pieces are NEVER worth using a move to get. Longer pulls are worth MUCH more than shorter ones. Consequently, it IS worth it to spend a move to extend a pull from, say, 9 to 10.

Moves that get you bonus pieces also give you a large score bonus. Try to include one of these into as many pulls as you can.

It is absolutely worth taking the time to make a larger pull. Try to make a good sized one every 3 moves or so, but never plan to do something that will take you more than 6 moves.


Sails - Efficiency Puzzle

So cascading (clearing and then the pieces drop down to make another clear) is where the points are in sails. Each cascade adds a multiplier to the points value at that stage. As such it is always a good idea (if you are able to) to add a non-box column to drop into the boxes to start. Even adding one of these doubles the score to that box.

Clearing the board all at once is flashy, but you don't need to. Keep to triples and bingos and you should do well (as long as the are ending in boxes).

It is useful to start filling from the bottom, but leave ONE piece empty from the box for you to have an overhanging piece from a higher box fall into (or a piece resting on it, or a piece from the "blank" bits in a box").



Gunning - Speed Puzzle

Tip 1) Look up "Looping" on youtube (search for somethign like "gunning puzzle pirates looping tutorial". A visual demonstration will be miles better than anything I can write.

Tip 2) Don't necessarily loop around all 4 cannons - smaller loops around 2 cannons can be much faster, especially if you are board sitting like you would with a sloop or a dhow.


Sf and rumble....


I thought about writing for this. My best advice for these puzzle, basically, is to go look up the rules for how the attacks are calculated I may write this as well later if I am bored.
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Azburgers
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Azburgers


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Minor tips for the Piracy Puzzles Empty
PostSubject: Re: Minor tips for the Piracy Puzzles   Minor tips for the Piracy Puzzles EmptySat Feb 05, 2011 3:42 pm

Quote :
It is usually worth it to spend an extra click to extend the length to 4 or 5 - so 3 clicks for a 3x4 - but no more than 1 click.
(Bilging)

Not true. Extending a combo is not worth the move unless you're thinking 3x3 to bingo, or Sea Donkey to Vegas and things of the like. Though not too sure about the lower ones. A 3x3 or 3x4 produces "Arr!", 4x4 produces "Harr!" and 3x5, 4x5, 5x5 trigger "Yarrr!", but I've grouped them all as "Clearing two simultaneously"
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Nil
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PostSubject: Re: Minor tips for the Piracy Puzzles   Minor tips for the Piracy Puzzles EmptySat Feb 05, 2011 8:54 pm

Quote :
Work on each of the holes at the same time, don't just focus on one.
I'd like to clarify here, and add on a bit.

This works well after you've finished 4 or 5 holes, but before that, I do things a little differently.
First, I check which hole looks like it would be the easiest and fastest to fill. The majority of the time, you'll get a hole that only takes 5 pieces to fill. Conveniently, the other three holes start flashing after you place five pieces. So I place a few pieces in that hole, trying to leave a space for two of the more common pieces. I then would place one piece in each of the other three holes, preferably a difficult piece such as the +.
When you have two pieces left to place in a hole you should start working on one of the adjacent holes until you get both the pieces you need. Unless you notice that you need to have one of the rare pieces, and then you should not fill in the hole for as long as you can until you get the right piece.

As soon as you have both of the pieces to fill the hole, do it as soon as possible. Then check the two holes that are not diagonal from it, and guesstimate which one can be filled the fastest. Repeat the same process you did for the first hole. Once you've filled anywhere from 2 to 5 holes as masterpieces, depending on how fast you placed pieces, your hammer will be sparkly. Once its sparkly, you don't have to focus on a single hole.

Now, you obviously won't always get the perfect pieces to get constant masterpieces. It happens. But unless you mess up the first 2 holes or like 3 in a row, your hammer shouldn't go below gold.

Also, in the tutorials tab while you're playing, hit the arrow until you reach the piece rarity chart. This thing is probably the most helpful thing you can have when you're trying to get better at carp. Leave spaces for the ones that are common, especially the one that looks like a P.
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PostSubject: Re: Minor tips for the Piracy Puzzles   Minor tips for the Piracy Puzzles Empty

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